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1) Panic
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"In the poor town of Carp, New York, a group of teens enters a high-stakes game that involves a series of secretive, possibly deadly challenges throughout the summer, with the winner receiving more than $50,000--enough money to start a new life"--
2) Insignia
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Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
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Even though she is still grieving over her sister's death, eighteen-year-old Meredith Fox plans to reconnect with family and friends when they gather on Martha's Vineyard for her cousin's big wedding--unless she gets distracted by a week-long game of Assassin and a handsome groomsman.
5) Jumanji
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Description
Left on their own for an afternoon, two bored and restless children find more excitement than they bargained for in a mysterious and mystical jungle adventure board game.
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A heart to protect. A debt to repay. A game to win. After being swept up in the magical world of Caraval, Donatella Dragna has finally escaped her father and saved her sister Scarlett from a disastrous arranged marriage. The girls should be celebrating, but Tella isn't yet free. She made a desperate bargain with a mysterious criminal, and what Tella owes him no one has ever been able to deliver: Caraval Master Legend's true name. The only chance of...
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"In the lucrative world of Wall Street finance, Vincent, Jules, Sylvie and Sam are the ultimate high-flyers. Ruthlessly ambitious, they make billion-dollar deals and live lives of outrageous luxury. Getting rich is all that matters, and they'll do anything to get ahead. When the four of them are ordered to participate in a corporate team-building exercise that requires them to escape from a locked elevator, things start to go horribly wrong. They...
Description
Secret agents Juni and Carmen set out on their most mind-blowing mission yet: to venture inside the virtual reality of a 3-D video game. The game contains awe-inspiring graphics and creatures that come dangerously close to real life. As they face escalating challenges, the Spy Kids must rely on humor, high-tech gadgets and the bonds of family in order to stop a power-hungry villain who is set on controlling the youth of the world.
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"With lives, empires, and hearts hanging in the balance, Tella must decide if she's going to trust Legend or a former enemy. After uncovering a secret that upends her life, Scarlett will need to do the impossible. And Legend has a choice to make that will forever change and define him"--
It has been two months since the Fates were set free from a deck of cards, since Legend claimed the throne for his own, and since Tella discovered the boy she fell...
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